WORDWALL: A GAME-BASED LEARNING MEDIA TO IMPROVE STUDENTS’ COGNITIVE DEVELOPMENT
Kata Kunci:
Wordwall; students’ cognitive development; game-based learningAbstrak
This study aims to analyse the effectiveness of Wordwall as an interactive digital media in improving students’ cognitive. The sample of this study was 40 students of TK Khairani, Aceh Besar. This research employed a quasi-experimental design involving two groups: an experimental group using Wordwall-based activities and a control group using conventional behaviour. Data were collected through test, pre-test and post-test. The findings indicate that students who participated in Wordwall-integrated learning showed significant improvement in cognitive performance compared to the control group. The interactive features of Wordwall were found to enhance attention, recall, and problem-solving skill. The study concludes that Wordwall is an effective digital media for supporting cognitive development and can be integrated into various instructional context to enrich the learning experience.Unduhan
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2026-04-23
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Hak Cipta (c) 2026 Putri Dini Meutia, Silvi Puspa Widya Lubis, Erizal Kurniawan, Syarifah Rahmiza Muzana (Author); Aulia Rahmah (Translator)

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WORDWALL: A GAME-BASED LEARNING MEDIA TO IMPROVE STUDENTS’ COGNITIVE DEVELOPMENT. (2026). Prosiding Seminar Serantau Isu-Isu Komuniti (SSIK), 1(1). https://jurnal.unaya.ac.id/index.php/ssik/article/view/8144
